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Every kid remembers Talking Tattletail. But do you know why Mama Tattletail was banned? Christmas 1998, wanna find out?
 
— Tagline from the trailer of the game.

For the five nights leading up to Christmas, the Protagonist, a child, must tend to their Baby Talking Tattletail toy by feeding it, grooming it and recharging it while completing a set of objectives (called tasks in the game) on each night. While Baby Talking Tattletail doesn't directly harm the player, it is prone to generating a lot of noise, which alerts Mama Tattletail to the player's location (probably why he is called "Tattletail"). While completing a set task, the player must avoid Mama by staying quiet when she is near (indicated by her mechanical grinding noises). Failure to do so will result in Mama attacking the player in a jumpscare, ending the game.

The Player acquires a shake flashlight to navigate the house, but Mama Tattletail kills the player's flashlight when she starts patrolling, and whenever they look directly at her. Baby Talking Tattletail is afraid of the dark (and is quite vocal about it), creating a necessity to replenish the flashlight by shaking it quickly. Howevust be careful about when and where they shake. The player is advised to move away from Mama before shaking the flashlight.

Over the course of the game, a series of 'Gift Eggs', presumably laid by the Tattletail toy line, are placed throughout the house. Collecting all 22 of the eggs will result in the player achieving the 'good' ending of the game.

Kaleidoscope Campaign

There is also a second campaign called the Kaleidoscope Campaign, in which the Protagonist's memories of Tattletail have been tampered with, and they must find the cause of all of their false memories. Throughout the campaign, the player follows a series of notes (presumably by a Waygetter Electronics employee) while trying to uncover the mysteries behind The Kaleidoscope, a dangerous place where all memories are stored.

Tattletail™ Release Trailer Official

Tattletail™ Release Trailer Official

Trivia

  • The game was published under the name of the in-universe fictional toy company Waygetter Electronics. In reality, the team was led by game designer Ben Esposito, and designer/co-designer Geneva Hodgson (who also voices Mama Tattletail and the phone operator on the last night), along with lead programmer Tom Astle and cartoonist Ryann Shannon (who also voices Baby Talking Tattletail).
  • Tattletail is a heavy reference to the real-life electronic toy, Furby.
  • Tattletail has received some criticism for its surface resemblance to the Five Nights at Freddy's series for featuring similar gameplay elements, but critics generally agree that the gameplay, which allows for free roaming, is distinctive.

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