|“||Every kid remembers Talking Tattletail. But do you know why Mama Tattletail was banned? Christmas 1998, wanna find out?||”|
— Tagline from the trailer of the game.
Tattletail is a survival horror game created by Waygetter Electronics. The game features Furby-like toys called Tattletail (Baby Talking Tattletail), which the player must care for while avoiding the pursuit of its recalled predecessor, Mama Tattletail. The game was released on Steam on December 28, 2016.
There's not much reference online but the original version, Mama Tattletail, was recalled years earlier... and I'm pretty sure I know why.
Tattletail is a short, story-driven first person horror game about everyone's favorite talking toy from the 90's. You opened your Tattletail before Christmas, and now he won't stay in his box. Can you keep him out of trouble until Christmas day? Or will Mama Tattletail find her baby and hunt you down first? I heard she was recalled after she ate a kid's eyes out. Just a rumor.
- Obey Tattletail's mischievous demands.
- Feed, Brush, and Recharge Tattletail... or he'll never shut up.
- Shake your flashlight to charge it... but be careful. Someone might hear.
- Do not wake up Mama Tattletail.
- DO NOT MAKE LOUD NOISES NEAR MAMA TATTLETAIL.
This is our first game as Waygetter Electronics. We'd love to hear your feedback! Please report all sightings Mama Tattletail to Waygetter Electronics.
For the five nights leading up to Christmas, the Protagonist, a child, must tend to their Baby Talking Tattletail toy by feeding it, grooming it and recharging it while completing a set of objectives (called tasks in the game) on each night. While Baby Talking Tattletail doesn't directly harm the player, it is prone to generating a lot of noise, which alerts Mama Tattletail to the player's location (probably why he is called "Tattletail"). While completing a set task, the player must avoid Mama by staying quiet when she is near (indicated by her mechanical grinding noises). Failure to do so will result in Mama attacking the player in a jumpscare, ending the game.
The Player acquires a shake flashlight to navigate the house, but Mama Tattletail kills the player's flashlight when she starts patrolling, and whenever they look directly at her. Baby Talking Tattletail is afraid of the dark (and is quite vocal about it), creating a necessity to replenish the flashlight by shaking it quickly. However, the flashlight creates noise when shook, so the player must be careful about when and where they shake. The player is advised to move away from Mama before shaking the flashlight.
Over the course of the game, a series of 'Gift Eggs', presumably laid by the Tattletail toy line, are placed throughout the house. Collecting all 22 of the eggs will result in the player achieving the 'good' ending of the game.
There is also a second campaign called the Kaleidoscope Campaign, in which the Protagonist's memories of Tattletail have been tampered with, and they must find the cause of all of their false memories. Throughout the campaign, the player follows a series of notes (presumably by a Waygetter Electronics employee) while trying to uncover the mysteries behind The Kaleidoscope, a dangerous place where all dreams are stored.
- The game was published under the name of the in-universe fictional toy company Waygetter Electronics. In reality, the team was led by game designer Ben Esposito, and designer/co-designer Geneva Hodgson (who also voices Mama Tattletail and the phone operator on the last night), along with lead programmer Tom Astle and cartoonist Ryann Shannon (who also voices Baby Talking Tattletail).
- Tattletail has received some criticism for its surface resemblance to the Five Nights at Freddy's series for featuring similar gameplay elements, but critics generally agree that the gameplay, which allows for free roaming, is distinctive.