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+ | {{Item Infobox |
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− | {{Cquote|quote = Were you looking for the Golden Flashlight? Because it is not on this page.}}{{infobox item |
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− | + | |title= Flashlight |
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− | + | |image= [[File:Flashlight.png|300px]] |
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⚫ | |||
− | | imagecaption = The flashlight in the basement before being picked up |
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⚫ | |||
− | | appearance = Black |
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+ | Prevent the Tattletails from making noise |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |color=Black |
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⚫ | |||
}} |
}} |
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== Overview == |
== Overview == |
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=== Appearance === |
=== Appearance === |
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− | The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When |
+ | The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When not picked up, it glows green, but while the player uses it, it glows a cyan-ish color. |
== Gameplay == |
== Gameplay == |
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In the regular campaign, the player receives the flashlight on December 21, 1998. In the Kaleidoscope campaign, it is instead received on December 22, 1998. It is used to see in the dark when the lights are out. |
In the regular campaign, the player receives the flashlight on December 21, 1998. In the Kaleidoscope campaign, it is instead received on December 22, 1998. It is used to see in the dark when the lights are out. |
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− | [[Baby Talking Tattletail |
+ | [[Baby Talking Tattletail]]s are afraid of the dark, and will emit noise when in the dark for too long, indicated by a "low light" icon in the top left of the screen. The flashlight counters this. |
− | The player must shake the flashlight by clicking the right mouse button repeatedly to power it up. However, this creates noise, and will alert [[Mama Tattletail]] of the player's location. The game tells the player that some events and creatures make their flashlight go out, despite the fact that only Mama can kill the flashlight; looking at Mama directly will cause the flashlight to go out. |
+ | The player must shake the flashlight by clicking the right mouse button repeatedly to power it up. However, this creates noise, and will alert [[Mama Tattletail]] of the player's location. The game tells the player that some events and creatures make their flashlight go out, despite the fact that only Mama Tattletail can kill the flashlight; looking at Mama Tattletail directly will cause the flashlight to go out. |
If the player gets the [[Endings#Secret ending / Gift ending|good ending]] of the game, it will be permanently replaced with the [[Golden Flashlight|golden flashlight]]. |
If the player gets the [[Endings#Secret ending / Gift ending|good ending]] of the game, it will be permanently replaced with the [[Golden Flashlight|golden flashlight]]. |
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+ | |||
+ | == Audio == |
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+ | {| class="wikitable" style="text-align:center;width:100%;height:100%;" |
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+ | |-" |
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+ | | bgcolor=#331A44|'''Description''' |
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+ | | bgcolor=#331A44|'''Audio''' |
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+ | |- |
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+ | | align="center" |The sound produced when shaking the flashlight. |
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+ | | align="center" |[[File:Flashlight shake.ogg]] |
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+ | |- |
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+ | | align="center" |The sound produced when the flashlight dies. |
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+ | | align="center" |[[File:Flashlight die2.ogg]] |
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+ | |- |
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+ | | align="center" |The buzz sound produced when the flashlight is active. |
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+ | | align="center" |[[File:Flashlight buzz.ogg]] |
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+ | |- |
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+ | | align="center" |The buzzing sound produced when the flashlight is pointed at Mama Tattletail. |
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+ | | align="center" |[[File:Flashlight danger.ogg]] |
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+ | |} |
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+ | |||
+ | == Gallery == |
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+ | <gallery position="center"> |
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+ | FlashlightCookie 1.png|Flashlight cookie. |
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+ | </gallery> |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
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[[Category:Tattletail]] |
[[Category:Tattletail]] |
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+ | [[Category:Items]] |
Revision as of 15:40, 14 May 2020
The flashlight is an item given to the player in Tattletail.
Overview
Appearance
The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When not picked up, it glows green, but while the player uses it, it glows a cyan-ish color.
Gameplay
In the regular campaign, the player receives the flashlight on December 21, 1998. In the Kaleidoscope campaign, it is instead received on December 22, 1998. It is used to see in the dark when the lights are out.
Baby Talking Tattletails are afraid of the dark, and will emit noise when in the dark for too long, indicated by a "low light" icon in the top left of the screen. The flashlight counters this.
The player must shake the flashlight by clicking the right mouse button repeatedly to power it up. However, this creates noise, and will alert Mama Tattletail of the player's location. The game tells the player that some events and creatures make their flashlight go out, despite the fact that only Mama Tattletail can kill the flashlight; looking at Mama Tattletail directly will cause the flashlight to go out.
If the player gets the good ending of the game, it will be permanently replaced with the golden flashlight.
Audio
Description | Audio |
The sound produced when shaking the flashlight. | |
The sound produced when the flashlight dies. | |
The buzz sound produced when the flashlight is active. | |
The buzzing sound produced when the flashlight is pointed at Mama Tattletail. |