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Were you looking for the Golden Flashlight? Because it is not on this page.

The flashlight is an item given to the player in Tattletail.

Overview

Appearance

The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When the player first receives it, it glows green, but from then on it glows a cyan-ish color.

Gameplay

In the regular campaign, the player receives the flashlight on December 21, 1998. In the Kaleidoscope campaign, it is instead received on December 22, 1998. It is used to see in the dark when the lights are out.

Baby Talking Tattletails are afraid of the dark, and will emit noise when in the dark for too long, indicated by a "low light" icon in the top left of the screen. The flashlight counters this.

The player must shake the flashlight by clicking the right mouse button repeatedly to power it up. However, this creates noise, and will alert Mama Tattletail of the player's location. The game tells the player that some events and creatures make their flashlight go out, despite the fact that only Mama can kill the flashlight; looking at Mama directly will cause the flashlight to go out.

If the player gets the good ending of the game, it will be permanently replaced with the golden flashlight.

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