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{{Item Infobox
The flashlight is an in-game item given to the player in [[Tattletail]].
 
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|title= Flashlight
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|image= [[File:Flashlight.png|300px]]
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|usage=Right click repeatedly to charge
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|advantages=See in the dark
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Prevent the Tattletails from making noise
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|disadvantages=Slowly runs out of power<br> Looking directly at Mama will cause the flashlight to instantly turn off <br> Makes noise when shook
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|color=Black
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}}
 
The flashlight is an item given to the player in [[Tattletail (Game)|Tattletail]].
   
 
== Overview ==
 
== Overview ==
 
 
=== Appearance ===
 
=== Appearance ===
The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When the player first receives it, it glows green, but from then on it glows white.
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The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When not picked up, it glows green, but while the player uses it, it glows a cyan-ish color.
   
 
== Gameplay ==
 
== Gameplay ==
The player receives the flashlight on December 21, 1998. It is used to see in the dark when the lights are out.
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In the regular campaign, the player receives the flashlight on December 21, 1998. In the Kaleidoscope campaign, it is instead received on December 22, 1998. It is used to see in the dark when the lights are out.
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[[Baby Talking Tattletail]]s are afraid of the dark, and will emit noise when in the dark for too long, indicated by a "low light" icon in the top left of the screen. The flashlight counters this.
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The player must shake the flashlight by clicking the right mouse button repeatedly to power it up. However, this creates noise, and will alert [[Mama Tattletail]] of the player's location. The game tells the player that some events and creatures make their flashlight go out, despite the fact that only Mama Tattletail can kill the flashlight; looking at Mama Tattletail directly will cause the flashlight to go out.
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If the player gets the [[Endings#Secret ending / Gift ending|good ending]] of the game, it will be permanently replaced with the [[Golden Flashlight]].
   
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== Audio ==
Tattletail is afraid of the dark, and will emit noise when in the dark too long. The Flashlight counters this.
 
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{| class="wikitable" style="text-align:center;width:100%;height:100%;"
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|-"
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| bgcolor=#331A44|'''Description'''
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| bgcolor=#331A44|'''Audio'''
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|-
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| align="center" |The sound produced when shaking the flashlight.
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| align="center" |[[File:Flashlight shake.ogg]]
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|-
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| align="center" |The sound produced when the flashlight dies.
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| align="center" |[[File:Flashlight die2.ogg]]
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|-
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| align="center" |The buzz sound produced when the flashlight is active.
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| align="center" |[[File:Flashlight buzz.ogg]]
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|-
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| align="center" |The buzzing sound produced when the flashlight is pointed at Mama Tattletail.
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| align="center" |[[File:Flashlight danger.ogg]]
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|}
   
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== Gallery ==
The player must shake the flashlight by holding the right mouse button in order to power it up. However, this creates noise, and will attract [[Mama]] to the player. Looking at Mama directly will cause the flashlight to go out.
 
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<gallery position="center">
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FlashlightCookie 1.png|Flashlight cookie.
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</gallery>
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[[Category:Mechanics]]
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[[Category:Tattletail]]
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[[Category:Items]]

Latest revision as of 19:17, 10 February 2024

Flashlight
Flashlight
Usage Right click repeatedly to charge
Advantages See in the dark

Prevent the Tattletails from making noise

Disadvantages Slowly runs out of power
Looking directly at Mama will cause the flashlight to instantly turn off
Makes noise when shook
Color Black

The flashlight is an item given to the player in Tattletail.

Overview

Appearance

The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When not picked up, it glows green, but while the player uses it, it glows a cyan-ish color.

Gameplay

In the regular campaign, the player receives the flashlight on December 21, 1998. In the Kaleidoscope campaign, it is instead received on December 22, 1998. It is used to see in the dark when the lights are out.

Baby Talking Tattletails are afraid of the dark, and will emit noise when in the dark for too long, indicated by a "low light" icon in the top left of the screen. The flashlight counters this.

The player must shake the flashlight by clicking the right mouse button repeatedly to power it up. However, this creates noise, and will alert Mama Tattletail of the player's location. The game tells the player that some events and creatures make their flashlight go out, despite the fact that only Mama Tattletail can kill the flashlight; looking at Mama Tattletail directly will cause the flashlight to go out.

If the player gets the good ending of the game, it will be permanently replaced with the Golden Flashlight.

Audio

Description Audio
The sound produced when shaking the flashlight.
The sound produced when the flashlight dies.
The buzz sound produced when the flashlight is active.
The buzzing sound produced when the flashlight is pointed at Mama Tattletail.

Gallery