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+ | {{Item Infobox |
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− | {{Infobox|title = Flashlight|image = Flashlight.png|imagecaption = The flashlight in the basement. Ready to get picked up.|first = Can light your path.|second = Hold the right mouse button to power up.|third = The flashlight slowly runs out of power.|fourth = Looking directly at Mama will cause the flashlight to instantly turn off.}}The flashlight is an item given to the player in [[Tattletail]]. |
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+ | |title= Flashlight |
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+ | |image= [[File:Flashlight.png|300px]] |
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+ | |usage=Right click repeatedly to charge |
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+ | |advantages=See in the dark |
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+ | Prevent the Tattletails from making noise |
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+ | |disadvantages=Slowly runs out of power<br> Looking directly at Mama will cause the flashlight to instantly turn off <br> Makes noise when shook |
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+ | |color=Black |
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+ | }} |
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+ | The flashlight is an item given to the player in [[Tattletail (Game)|Tattletail]]. |
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=== Appearance === |
=== Appearance === |
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− | The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When |
+ | The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When not picked up, it glows green, but while the player uses it, it glows a cyan-ish color. |
== Gameplay == |
== Gameplay == |
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− | + | In the regular campaign, the player receives the flashlight on December 21, 1998. In the Kaleidoscope campaign, it is instead received on December 22, 1998. It is used to see in the dark when the lights are out. |
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+ | |||
⚫ | |||
⚫ | The player must shake the flashlight by clicking the right mouse button repeatedly to power it up. However, this creates noise, and will alert [[Mama Tattletail]] of the player's location. The game tells the player that some events and creatures make their flashlight go out, despite the fact that only Mama Tattletail can kill the flashlight; looking at Mama Tattletail directly will cause the flashlight to go out. |
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+ | If the player gets the [[Endings#Secret ending / Gift ending|good ending]] of the game, it will be permanently replaced with the [[Golden Flashlight|golden flashlight]]. |
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− | == |
+ | == Audio == |
+ | {| class="wikitable" style="text-align:center;width:100%;height:100%;" |
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− | {{Infobox|title = Golden Flashlight|first = Lasts longer|second = Hold the right mouse button to power up|third = It's golden.|fourth = The Golden Flashlight will slowly run out of power. (The power will go more slowly than the stock flashlight.)|fifth = Looking at Mama will instantly make the Golden Flashlight power go off.|image = flashlgight95959595.png}}The Golden Flashlight is an upgraded version of the stock flashlight, featuring a longer battery life. |
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+ | |-" |
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+ | | bgcolor=#331A44|'''Description''' |
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+ | | bgcolor=#331A44|'''Audio''' |
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+ | |- |
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+ | | align="center" |The sound produced when shaking the flashlight. |
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+ | | align="center" |[[File:Flashlight shake.ogg]] |
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+ | |- |
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+ | | align="center" |The sound produced when the flashlight dies. |
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+ | | align="center" |[[File:Flashlight die2.ogg]] |
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+ | |- |
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+ | | align="center" |The buzz sound produced when the flashlight is active. |
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+ | | align="center" |[[File:Flashlight buzz.ogg]] |
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+ | |- |
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+ | | align="center" |The buzzing sound produced when the flashlight is pointed at Mama Tattletail. |
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+ | | align="center" |[[File:Flashlight danger.ogg]] |
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+ | |} |
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+ | == Gallery == |
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− | In the Secret Ending, after getting Tattletail's tag, you will see a small box on the ground. Open it, and you will find the Golden Flashlight. |
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+ | <gallery position="center"> |
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− | [[File:Flash.png|thumb|220x220px|The Golden Flashlight.|left]] |
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+ | FlashlightCookie 1.png|Flashlight cookie. |
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+ | </gallery> |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
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+ | [[Category:Tattletail]] |
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+ | [[Category:Items]] |
Revision as of 15:40, 14 May 2020
The flashlight is an item given to the player in Tattletail.
Overview
Appearance
The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When not picked up, it glows green, but while the player uses it, it glows a cyan-ish color.
Gameplay
In the regular campaign, the player receives the flashlight on December 21, 1998. In the Kaleidoscope campaign, it is instead received on December 22, 1998. It is used to see in the dark when the lights are out.
Baby Talking Tattletails are afraid of the dark, and will emit noise when in the dark for too long, indicated by a "low light" icon in the top left of the screen. The flashlight counters this.
The player must shake the flashlight by clicking the right mouse button repeatedly to power it up. However, this creates noise, and will alert Mama Tattletail of the player's location. The game tells the player that some events and creatures make their flashlight go out, despite the fact that only Mama Tattletail can kill the flashlight; looking at Mama Tattletail directly will cause the flashlight to go out.
If the player gets the good ending of the game, it will be permanently replaced with the golden flashlight.
Audio
Description | Audio |
The sound produced when shaking the flashlight. | |
The sound produced when the flashlight dies. | |
The buzz sound produced when the flashlight is active. | |
The buzzing sound produced when the flashlight is pointed at Mama Tattletail. |