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(Clarification: during the Kaleidoscope campaign, each night has the player pick it back up. Thus, it appears more than once.)
(added .oggs)
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== Overview ==
 
== Overview ==
 
=== Appearance ===
 
=== Appearance ===
The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When not picked up, it glows green, but while the player uses it, it glows a cyan-ish color.
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The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When not picked up, it glows green, but while the player uses it, it glows a cyan-ish color.
   
 
== Gameplay ==
 
== Gameplay ==
 
In the regular campaign, the player receives the flashlight on December 21, 1998. In the Kaleidoscope campaign, it is instead received on December 22, 1998. It is used to see in the dark when the lights are out.
 
In the regular campaign, the player receives the flashlight on December 21, 1998. In the Kaleidoscope campaign, it is instead received on December 22, 1998. It is used to see in the dark when the lights are out.
   
[[Baby Talking Tattletail|Baby Talking Tattletails]] are afraid of the dark, and will emit noise when in the dark for too long, indicated by a "low light" icon in the top left of the screen. The flashlight counters this.
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[[Baby Talking Tattletail]]s are afraid of the dark, and will emit noise when in the dark for too long, indicated by a "low light" icon in the top left of the screen. The flashlight counters this.
   
 
The player must shake the flashlight by clicking the right mouse button repeatedly to power it up. However, this creates noise, and will alert [[Mama Tattletail]] of the player's location. The game tells the player that some events and creatures make their flashlight go out, despite the fact that only Mama can kill the flashlight; looking at Mama directly will cause the flashlight to go out.
 
The player must shake the flashlight by clicking the right mouse button repeatedly to power it up. However, this creates noise, and will alert [[Mama Tattletail]] of the player's location. The game tells the player that some events and creatures make their flashlight go out, despite the fact that only Mama can kill the flashlight; looking at Mama directly will cause the flashlight to go out.
   
 
If the player gets the [[Endings#Secret ending / Gift ending|good ending]] of the game, it will be permanently replaced with the [[Golden Flashlight|golden flashlight]].
 
If the player gets the [[Endings#Secret ending / Gift ending|good ending]] of the game, it will be permanently replaced with the [[Golden Flashlight|golden flashlight]].
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== Audio ==
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{| class="wikitable" style="text-align:center;width:100%;height:100%;"
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|-"
  +
| bgcolor=#000000|'''Description'''
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| bgcolor=#000000|'''Audio'''
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|-
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| align="center" |The sound produced when shaking the Flashlight.
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| align="center" |[[File:Flashlight shake.ogg]]
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|-
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| align="center" |The sound produced when the Flashlight dies.
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| align="center" |[[File:Flashlight die2.ogg]]
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|-
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| align="center" |The buzz sound produced when the Flashlight is active.
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| align="center" |[[File:Flashlight buzz.ogg]]
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|-
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| align="center" |The buzzing sound produced when the Flashlight is being shined on Mama.
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| align="center" |[[File:Flashlight danger.ogg]]
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|}
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]
 
[[Category:Tattletail]]
 
[[Category:Tattletail]]

Revision as of 05:12, July 10, 2017

Flashlight
Flashlight
Usage Right click repeatedly to power up
Advantages See in the dark
Disadvantages Slowly runs out of power
Looking directly at Mama will cause the flashlight to instantly turn off
Makes noise when shook
Color Black


The flashlight is an item given to the player in Tattletail.

Overview

Appearance

The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When not picked up, it glows green, but while the player uses it, it glows a cyan-ish color.

Gameplay

In the regular campaign, the player receives the flashlight on December 21, 1998. In the Kaleidoscope campaign, it is instead received on December 22, 1998. It is used to see in the dark when the lights are out.

Baby Talking Tattletails are afraid of the dark, and will emit noise when in the dark for too long, indicated by a "low light" icon in the top left of the screen. The flashlight counters this.

The player must shake the flashlight by clicking the right mouse button repeatedly to power it up. However, this creates noise, and will alert Mama Tattletail of the player's location. The game tells the player that some events and creatures make their flashlight go out, despite the fact that only Mama can kill the flashlight; looking at Mama directly will cause the flashlight to go out.

If the player gets the good ending of the game, it will be permanently replaced with the golden flashlight.

Audio

Description Audio
The sound produced when shaking the Flashlight.
Flashlight shake
The sound produced when the Flashlight dies.
Flashlight die2
The buzz sound produced when the Flashlight is active.
Flashlight buzz
The buzzing sound produced when the Flashlight is being shined on Mama.
Flashlight danger
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