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(Added a infobox.)
(Attributes edited, grammar.)
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{{Infobox|title = Flashlight|image = Flashlight.png|imagecaption = The flashlight in the basement. Ready to get picked up.|first = Can light your path|second = Hold the right mouse button to power up|third = The flashlight power gets low. Looking at mama the flashlight instantly turn off.}}The flashlight is an in-game item given to the player in [[Tattletail]].
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{{Infobox|title = Flashlight|image = Flashlight.png|imagecaption = The flashlight in the basement. Ready to get picked up.|first = Can light your path.|second = Hold the right mouse button to power up.|third = The flashlight slowly runs out of power.|fourth = Looking directly at Mama will cause the flashlight to turn off.}}The flashlight is an item given to the player in [[Tattletail]].
   
 
== Overview ==
 
== Overview ==
   
 
=== Appearance ===
 
=== Appearance ===
The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When the player first receives it, it glows green, but from then on it glows a cyanish color.
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The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When the player first receives it, it glows green, but from then on it glows a cyan-ish color.
   
 
== Gameplay ==
 
== Gameplay ==
The player receives the flashlight on December 21 1998. It is used to see in the dark when the lights are out.
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The player receives the flashlight on December 21, 1998. It is used to see in the dark when the lights are out.
   
 
Tattletail is afraid of the dark, and will emit noise when in the dark too long. The Flashlight counters this.
 
Tattletail is afraid of the dark, and will emit noise when in the dark too long. The Flashlight counters this.

Revision as of 23:54, January 20, 2017

The flashlight is an item given to the player in Tattletail.

Overview

Appearance

The flashlight is a large flashlight that, instead of using standard batteries, uses magnetic induction to build electricity. When the player first receives it, it glows green, but from then on it glows a cyan-ish color.

Gameplay

The player receives the flashlight on December 21, 1998. It is used to see in the dark when the lights are out.

Tattletail is afraid of the dark, and will emit noise when in the dark too long. The Flashlight counters this.

The player must shake the flashlight by holding the right mouse button in order to power it up. However, this creates noise, and will attract Mama to the player. Looking at Mama directly will cause the flashlight to go out.

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